Game ProgrammingLaajuus (3 cr)
Code: KL00CR20
Objective
Student can develop 2D and 3D games and knows the principles of computer graphics.
Content
Basics of game programming
Game engines
Basics of computer graphics
Qualifications
Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming
Assessment criteria, satisfactory (1)
Student can develop simple 2D and 3D games.
Assessment criteria, good (3)
Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.
Assessment criteria, excellent (5)
Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.
Materials
Lecture materials
Enrollment
11.11.2024 - 15.01.2025
Timing
07.01.2025 - 23.02.2025
Credits
3 op
Teaching languages
- Finnish
Degree programmes
- Bachelor of Engineering, Information Technology
Teachers
- Marko Hietamäki
Student groups
-
TITE23Bachelor of Engineering, Information Technology
Objective
Student can develop 2D and 3D games and knows the principles of computer graphics.
Content
Basics of game programming
Game engines
Basics of computer graphics
Materials
Lecture materials
Evaluation scale
1-5
Assessment criteria, satisfactory (1)
Student can develop simple 2D and 3D games.
Assessment criteria, good (3)
Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.
Assessment criteria, excellent (5)
Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.
Qualifications
Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming
Enrollment
13.11.2023 - 17.01.2024
Timing
08.01.2024 - 25.02.2024
Credits
3 op
Teaching languages
- Finnish
Degree programmes
- Bachelor of Engineering, Information Technology
Teachers
- Marko Hietamäki
Student groups
-
TITE22
Objective
Student can develop 2D and 3D games and knows the principles of computer graphics.
Content
Basics of game programming
Game engines
Basics of computer graphics
Materials
Lecture materials
Evaluation scale
1-5
Assessment criteria, satisfactory (1)
Student can develop simple 2D and 3D games.
Assessment criteria, good (3)
Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.
Assessment criteria, excellent (5)
Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.
Qualifications
Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming
Enrollment
14.11.2022 - 22.02.2023
Timing
06.03.2023 - 30.04.2023
Credits
3 op
Teaching languages
- Finnish
Degree programmes
- Bachelor of Engineering, Information Technology
Teachers
- Marko Hietamäki
Student groups
-
TITE21
Objective
Student can develop 2D and 3D games and knows the principles of computer graphics.
Content
Basics of game programming
Game engines
Basics of computer graphics
Materials
- Lecture material
- Lecture demonstrations
Teaching methods
Lectures, demonstrations, assignments, group work
Evaluation scale
1-5
Assessment criteria, satisfactory (1)
Student can develop simple 2D and 3D games.
Assessment criteria, good (3)
Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.
Assessment criteria, excellent (5)
Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.
Assessment methods and criteria
Exercises and an examination (100%)
Qualifications
Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming