Sports technology and digitizationLaajuus (5 cr)
Code: LT00DK33
Objective
The student can describe the effects of digitization on exercise and sports. The student recognizes the different areas of digitization and understands their importance in relation to sports. The student understands the importance of technology as part of sports. The student knows the aspects of sports technology and their utilization from the perspective of sports, health, and business.
Content
- Sports technology
- Digitization of sports
Qualifications
Sports business, 5 cr or similar competence.
Assessment criteria, satisfactory (1)
The student has successfully completed the assignments/sections and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.
Assessment criteria, good (3)
The student has completed the assigned tasks/sections well and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.
Assessment criteria, excellent (5)
The student has completed the assigned tasks/sections excellently and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.
Further information
If necessary, the student and study advisor review other recommended studies in HOPS discussions.
Enrollment
17.04.2023 - 21.02.2024
Timing
04.03.2024 - 26.05.2024
Credits
5 op
Virtual proportion (cr)
5 op
RD proportion (cr)
3 op
Teaching languages
- Finnish
Seats
10 - 40
Degree programmes
- Bachelor of Business Administration, Business Management
Teachers
- Merja Hoffrén-Mikkola
- Kimmo Kulmala
Student groups
-
URJOH23SSports Management
-
MLITA21
-
MLITA22
-
MLITA23Bachelor of Business Administration, Business Management, Multimodal implementation
-
VVO
-
MLITA20
Objective
The student can describe the effects of digitization on exercise and sports. The student recognizes the different areas of digitization and understands their importance in relation to sports. The student understands the importance of technology as part of sports. The student knows the aspects of sports technology and their utilization from the perspective of sports, health, and business.
Content
- Sports technology
- Digitization of sports
Materials
Digital material given by the lecturers
Teaching methods
Lessons, assignments, final report
Student workload
Lessons and seminar 24h
Independent work 111h
Evaluation scale
1-5
Assessment criteria, satisfactory (1)
The student has successfully completed the assignments/sections and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.
Assessment criteria, good (3)
The student has completed the assigned tasks/sections well and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.
Assessment criteria, excellent (5)
The student has completed the assigned tasks/sections excellently and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.
Assessment methods and criteria
Course assignments and performance
Qualifications
Sports business, 5 cr or similar competence.
Further information
If necessary, the student and study advisor review other recommended studies in HOPS discussions.