eSport Management Project (6cr)
Code: IB00CY74-3001
General information
- Enrollment
- 24.08.2021 - 12.11.2021
- Registration for the implementation has ended.
- Timing
- 27.01.2022 - 26.05.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 2 - 6
- Local portion
- 1 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Blended learning
- Unit
- SeAMK International Business
- Campus
- SeAMK Seinäjoki, Frami
- Teaching languages
- English
- Seats
- 1 - 20
- Degree programmes
- Bachelor of Business Administration, International Business
- Teachers
- Maja Krljic
- Kimmo Kulmala
- Course
- IB00CY74
Evaluation scale
Passed/failed
Objective
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Content
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Materials
Given by the lecturer and the case team
Teaching methods
Practical work with eSport team.
Assessment criteria, approved/failed
The successful completion of project with the instructions from the lecturer and the team managers
Assessment criteria, satisfactory (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Assessment criteria, good (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Assessment criteria, excellent (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Qualifications
First year studies