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eSport Management Project (6cr)

Code: IB00CY74-3001

General information


Enrollment
24.08.2021 - 12.11.2021
Registration for the implementation has ended.
Timing
27.01.2022 - 26.05.2022
Implementation has ended.
Number of ECTS credits allocated
2 - 6
Local portion
1 cr
Virtual portion
5 cr
Mode of delivery
Blended learning
Unit
SeAMK International Business
Campus
SeAMK Seinäjoki, Frami
Teaching languages
English
Seats
1 - 20
Degree programmes
Bachelor of Business Administration, International Business
Teachers
Maja Krljic
Kimmo Kulmala
Course
IB00CY74

Evaluation scale

Passed/failed

Objective

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.

Content

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Materials

Given by the lecturer and the case team

Teaching methods

Practical work with eSport team.

Assessment criteria, approved/failed

The successful completion of project with the instructions from the lecturer and the team managers

Assessment criteria, satisfactory (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Assessment criteria, good (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Assessment criteria, excellent (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Qualifications

First year studies

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