eSport Management Project (6 cr)
Code: IB00CY74-3001
General information
Enrollment
24.08.2021 - 12.11.2021
Timing
27.01.2022 - 26.05.2022
Credits
2 - 6
Virtual proportion (cr)
5 op
Teaching languages
- English
Seats
1 - 20
Degree programmes
- Bachelor of Business Administration, International Business
Teachers
- Maja Krljic
- Kimmo Kulmala
Student groups
-
IB20
-
IB19
-
IB21
-
IB18
-
VVO
Objective
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Content
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Materials
Given by the lecturer and the case team
Teaching methods
Practical work with eSport team.
realization.localizedApproveRejectDescription
The successful completion of project with the instructions from the lecturer and the team managers
Evaluation scale
Passed/failed
Assessment criteria, satisfactory (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Assessment criteria, good (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Assessment criteria, excellent (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Assessment methods and criteria
The completion of project with the instructions from the lecturer and the team managers
Qualifications
First year studies