eSport Management Project (6op)
Toteutuksen tunnus: IB00CY74-3001
Toteutuksen perustiedot
- Ilmoittautumisaika
- 24.08.2021 - 12.11.2021
- Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
- 27.01.2022 - 26.05.2022
- Toteutus on päättynyt.
- Opintopistemäärä
- 2 - 6
- Lähiosuus
- 1 op
- Virtuaaliosuus
- 5 op
- Toteutustapa
- Monimuoto-opetus
- Yksikkö
- SeAMK International Business
- Toimipiste
- SeAMK Seinäjoki, Frami
- Opetuskielet
- englanti
- Paikat
- 1 - 20
- Koulutus
- Bachelor of Business Administration, International Business
Arviointiasteikko
Hyväksytty/hylätty
Tavoitteet
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Sisältö
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Oppimateriaalit
Given by the lecturer and the case team
Opetusmenetelmät
Practical work with eSport team.
Arviointikriteerit, hyväksytty/hylätty
The successful completion of project with the instructions from the lecturer and the team managers
Arviointikriteerit, tyydyttävä (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Arviointikriteerit, hyvä (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Arviointikriteerit, kiitettävä (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Esitietovaatimukset
First year studies