Siirry suoraan sisältöön

Basics of Programming 2Laajuus (4 op)

Tunnus: AE00DM32

Osaamistavoitteet

Student knows the basic concept of the object-oriented programming. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a small program having a graphical user interface.

Sisältö

- List and dictionary
- Class definition
- Creating an object and using it
- Files
- Graphical user interface. GUI design and event handling

Esitietovaatimukset

Basics of Programming 1

Arviointikriteerit, tyydyttävä (1)

Student knows the basic concept of the object-oriented programming. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.

Arviointikriteerit, hyvä (3)

Student knows the basic concept of the object-oriented programming well. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.

Arviointikriteerit, kiitettävä (5)

Student knows the basic concept of the object-oriented programming excellently. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a program having a graphical user interface.