Siirry suoraan sisältöön

Basics of Programming 2 (4 op)

Toteutuksen tunnus: AE00DM32-3001

Toteutuksen perustiedot


Ilmoittautumisaika

11.11.2024 - 15.01.2025

Ajoitus

07.01.2025 - 23.02.2025

Laajuus

4 op

Yksikkö

SeAMK Automaatio- ja tietotekniikka

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet

  • Englanti

Tutkinto-ohjelma

  • Bachelor of Engineering, Automation Engineering

Opettaja

  • Juha Yli-Hemminki

Opiskelijaryhmät

  • AE23
    Bachelor of Engineering, Automation Engineering

Tavoitteet

Student knows the basic concept of the object-oriented programming. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a small program having a graphical user interface.

Sisältö

- List and dictionary
- Class definition
- Creating an object and using it
- Files
- Graphical user interface. GUI design and event handling

Oppimateriaalit

Lecture material and examples

Opetusmenetelmät

Lectures and assignments

Opiskelijan ajankäyttö ja kuormitus

108h

Arviointiasteikko

1-5

Arviointikriteerit, tyydyttävä (1)

Student knows the basic concept of the object-oriented programming. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.

Arviointikriteerit, hyvä (3)

Student knows the basic concept of the object-oriented programming well. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.

Arviointikriteerit, kiitettävä (5)

Student knows the basic concept of the object-oriented programming excellently. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a program having a graphical user interface.

Arviointimenetelmät ja arvioinnin perusteet

Exam

Esitietovaatimukset

Basics of Programming 1