Basics of Programming 2 (4 op)
Toteutuksen tunnus: AE00DM32-3001
Toteutuksen perustiedot
Ilmoittautumisaika
11.11.2024 - 15.01.2025
Ajoitus
07.01.2025 - 23.02.2025
Laajuus
4 op
Yksikkö
SeAMK Automaatio- ja tietotekniikka
Toimipiste
SeAMK Seinäjoki, Frami
Opetuskielet
- Englanti
Tutkinto-ohjelma
- Bachelor of Engineering, Automation Engineering
Opettaja
- Juha Yli-Hemminki
Opiskelijaryhmät
-
AE23Bachelor of Engineering, Automation Engineering
Tavoitteet
Student knows the basic concept of the object-oriented programming. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a small program having a graphical user interface.
Sisältö
- List and dictionary
- Class definition
- Creating an object and using it
- Files
- Graphical user interface. GUI design and event handling
Oppimateriaalit
Lecture material and examples
Opetusmenetelmät
Lectures and assignments
Opiskelijan ajankäyttö ja kuormitus
108h
Arviointiasteikko
1-5
Arviointikriteerit, tyydyttävä (1)
Student knows the basic concept of the object-oriented programming. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.
Arviointikriteerit, hyvä (3)
Student knows the basic concept of the object-oriented programming well. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.
Arviointikriteerit, kiitettävä (5)
Student knows the basic concept of the object-oriented programming excellently. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a program having a graphical user interface.
Arviointimenetelmät ja arvioinnin perusteet
Exam
Esitietovaatimukset
Basics of Programming 1