Basics of Programming 2Laajuus (4 cr)
Code: AE00DM32
Objective
Student knows the basic concept of the object-oriented programming. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a small program having a graphical user interface.
Content
- List and dictionary
- Class definition
- Creating an object and using it
- Files
- Graphical user interface. GUI design and event handling
Qualifications
Basics of Programming 1
Assessment criteria, satisfactory (1)
Student knows the basic concept of the object-oriented programming. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.
Assessment criteria, good (3)
Student knows the basic concept of the object-oriented programming well. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.
Assessment criteria, excellent (5)
Student knows the basic concept of the object-oriented programming excellently. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a program having a graphical user interface.