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eSport ManagementLaajuus (5 op)

Tunnus: IB00CX94

Osaamistavoitteet

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Sisältö

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Esitietovaatimukset

Sport Business and Law: 5 ECTS or equivalent

Arviointikriteerit, tyydyttävä (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Ilmoittautumisaika

22.04.2024 - 08.09.2024

Ajoitus

02.09.2024 - 05.12.2024

Laajuus

5 op

Virtuaaliosuus (op)

5 op

Yksikkö

SeAMK International Business

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet
  • Englanti
Tutkinto-ohjelma
  • Bachelor of Business Administration, International Business
Opettaja
  • Kimmo Kulmala
Ajoitusryhmät
  • Avoin AMK (Ei koske tutkinto-opiskelijaa (Koko: 50. Avoin AMK: 50.)
Opiskelijaryhmät
  • IB23B
    Bachelor of Business Administration, International Business
  • IB22B
    Tradenomi (AMK), International Business
  • IB23A
    Bachelor of Business Administration, International Business
  • IGWIB24F
    Gateway to International Business
  • IB22A
    Tradenomi (AMK), International Business
Koulutusryhmat
  • Avoin AMK (Ei koske tutkinto-opiskelijaa

Tavoitteet

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Sisältö

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Oppimateriaalit

Scholz, Tobias M. (2019): eSports is Business -Management in the World of Competitive Gaming

Articles and other material given by the lecturer.

Opetusmenetelmät

Independent online learning

Opiskelijan ajankäyttö ja kuormitus

Self-study 135h

Arviointiasteikko

1-5

Arviointikriteerit, tyydyttävä (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Arviointimenetelmät ja arvioinnin perusteet

Exams

Arviointikriteerit, tyydyttävä (1-2)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3-4)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Esitietovaatimukset

Sport Business and Law: 5 ECTS or equivalent

Ilmoittautumisaika

17.04.2023 - 11.01.2024

Ajoitus

22.01.2024 - 17.04.2024

Laajuus

5 op

Yksikkö

SeAMK International Business

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet
  • Englanti
Paikat

10 - 50

Tutkinto-ohjelma
  • Bachelor of Business Administration, International Business
Opettaja
  • Kimmo Kulmala
Opiskelijaryhmät
  • IGWIB24S
    Gateway to International Business
  • IB21
    Tradenomi (AMK), International Business
  • IB22B
    Tradenomi (AMK), International Business
  • IB22A
    Tradenomi (AMK), International Business

Tavoitteet

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Sisältö

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Oppimateriaalit

Scholz, Tobias M. (2019): eSports is Business -Management in the World of Competitive Gaming

Articles and other material given by the lecturer.

Opetusmenetelmät

Contact learning, independent and group assignments, exam, practice work

Opiskelijan ajankäyttö ja kuormitus

Lectures 30h
Assignments and self-study 105h

Arviointiasteikko

1-5

Arviointikriteerit, tyydyttävä (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Arviointimenetelmät ja arvioinnin perusteet

Active participation
Assignments
Course work
Exam

Arviointikriteerit, tyydyttävä (1-2)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3-4)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Esitietovaatimukset

Sport Business and Law: 5 ECTS or equivalent

Ilmoittautumisaika

01.09.2022 - 16.12.2022

Ajoitus

16.01.2023 - 16.02.2023

Laajuus

5 op

Yksikkö

SeAMK International Business

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet
  • Englanti
Tutkinto-ohjelma
  • Bachelor of Business Administration, International Business
Opettaja
  • Kimmo Kulmala
Opiskelijaryhmät
  • IB20
    Tradenomi (AMK), International Business
  • IBDDS
    IB:n saapuneet DD-opiskelijat
  • IB21
    Tradenomi (AMK), International Business
  • IGWIB23S
    Gateway to International Business

Tavoitteet

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Sisältö

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Opetusmenetelmät

Contact learning, independent and group assignments, possible exam, practice work

Opiskelijan ajankäyttö ja kuormitus

150 hours

Arviointiasteikko

1-5

Arviointikriteerit, tyydyttävä (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Arviointimenetelmät ja arvioinnin perusteet

Active participation
Assignments
Course work

Arviointikriteerit, tyydyttävä (1-2)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3-4)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Esitietovaatimukset

Sport Business and Law: 5 ECTS or equivalent