eSport Management (5 op)
Toteutuksen tunnus: IB00CX94-3002
Toteutuksen perustiedot
- Ilmoittautumisaika
-
17.04.2023 - 11.01.2024
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
22.01.2024 - 17.04.2024
Toteutus on päättynyt.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 5 op
- Toteutustapa
- Lähiopetus
- Yksikkö
- SeAMK International Business
- Toimipiste
- SeAMK Seinäjoki, Frami
- Opetuskielet
- englanti
- Paikat
- 10 - 50
- Koulutus
- Bachelor of Business Administration, International Business
- Opettajat
- Kimmo Kulmala
- Ryhmät
-
IB22ATradenomi (AMK), International Business
-
IB22BTradenomi (AMK), International Business
- Opintojakso
- IB00CX94
Arviointiasteikko
1-5
Tavoitteet
Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.
Sisältö
- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management
Oppimateriaalit
Scholz, Tobias M. (2019): eSports is Business -Management in the World of Competitive Gaming
Articles and other material given by the lecturer.
Opetusmenetelmät
Contact learning, independent and group assignments, exam, practice work
Opiskelijan ajankäyttö ja kuormitus
Lectures 30h
Assignments and self-study 105h
Arviointikriteerit, tyydyttävä (1)
The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.
Arviointikriteerit, hyvä (3)
The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.
Arviointikriteerit, kiitettävä (5)
The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.
Esitietovaatimukset
Sport Business and Law: 5 ECTS or equivalent