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eSport Management (5 op)

Toteutuksen tunnus: IB00CX94-3002

Toteutuksen perustiedot


Ilmoittautumisaika
17.04.2023 - 11.01.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
22.01.2024 - 17.04.2024
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
SeAMK International Business
Toimipiste
SeAMK Seinäjoki, Frami
Opetuskielet
englanti
Paikat
10 - 50
Koulutus
Bachelor of Business Administration, International Business
Opettajat
Kimmo Kulmala
Ryhmät
IB22A
Tradenomi (AMK), International Business
IB22B
Tradenomi (AMK), International Business
Opintojakso
IB00CX94

Arviointiasteikko

1-5

Tavoitteet

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Sisältö

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Oppimateriaalit

Scholz, Tobias M. (2019): eSports is Business -Management in the World of Competitive Gaming

Articles and other material given by the lecturer.

Opetusmenetelmät

Contact learning, independent and group assignments, exam, practice work

Opiskelijan ajankäyttö ja kuormitus

Lectures 30h
Assignments and self-study 105h

Arviointikriteerit, tyydyttävä (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Esitietovaatimukset

Sport Business and Law: 5 ECTS or equivalent

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