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eSport Management (5 cr)

Code: IB00CX94-3002

General information


Enrollment
17.04.2023 - 11.01.2024
Registration for the implementation has ended.
Timing
22.01.2024 - 17.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
SeAMK International Business
Campus
SeAMK Seinäjoki, Frami
Teaching languages
English
Seats
10 - 50
Degree programmes
Bachelor of Business Administration, International Business
Teachers
Kimmo Kulmala
Course
IB00CX94

Evaluation scale

1-5

Objective

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Content

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Materials

Scholz, Tobias M. (2019): eSports is Business -Management in the World of Competitive Gaming

Articles and other material given by the lecturer.

Teaching methods

Contact learning, independent and group assignments, exam, practice work

Student workload

Lectures 30h
Assignments and self-study 105h

Assessment criteria, satisfactory (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Assessment criteria, good (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Assessment criteria, excellent (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Qualifications

Sport Business and Law: 5 ECTS or equivalent

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