eSport Management (5 cr)
Code: IB00CX94-3002
General information
- Enrollment
- 17.04.2023 - 11.01.2024
- Registration for the implementation has ended.
- Timing
- 22.01.2024 - 17.04.2024
- Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- SeAMK International Business
- Campus
- SeAMK Seinäjoki, Frami
- Teaching languages
- English
- Seats
- 10 - 50
- Degree programmes
- Bachelor of Business Administration, International Business
- Teachers
- Kimmo Kulmala
- Course
- IB00CX94
Evaluation scale
1-5
Objective
Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.
Content
- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management
Materials
Scholz, Tobias M. (2019): eSports is Business -Management in the World of Competitive Gaming
Articles and other material given by the lecturer.
Teaching methods
Contact learning, independent and group assignments, exam, practice work
Student workload
Lectures 30h
Assignments and self-study 105h
Assessment criteria, satisfactory (1)
The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.
Assessment criteria, good (3)
The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.
Assessment criteria, excellent (5)
The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.
Qualifications
Sport Business and Law: 5 ECTS or equivalent