Basics of Programming 2 (4 cr)
Code: KL00CX06-3014
General information
- Enrollment
- 22.04.2025 - 08.10.2025
- Registration for the implementation has begun.
- Timing
- 20.10.2025 - 14.12.2025
- The implementation has not yet started.
- Number of ECTS credits allocated
- 4 cr
- Local portion
- 4 cr
- Mode of delivery
- Contact learning
- Unit
- SeAMK Automation Engineering and Information Technology
- Campus
- SeAMK Seinäjoki, Frami
- Teaching languages
- Finnish
- Degree programmes
- Bachelor of Engineering, Information Technology
- Teachers
- Juha Yli-Hemminki
- Groups
-
TITE25Bachelor of Engineering, Information Technology
- Course
- KL00CX06
Evaluation scale
1-5
Objective
Student knows the basic concept of the object-oriented programming. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a small program having a graphical user interface.
Content
- List and dictionary
- Class definition
- Creating an object and using it
- Files
- Graphical user interface. GUI design and event handling
Materials
Lecture material and examples
Teaching methods
Lectures and assignments
Student workload
108h
Assessment criteria, satisfactory (1)
Student knows the basic concept of the object-oriented programming. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.
Assessment criteria, good (3)
Student knows the basic concept of the object-oriented programming well. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.
Assessment criteria, excellent (5)
Student knows the basic concept of the object-oriented programming excellently. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a program having a graphical user interface.
Qualifications
Basics of Programming 1