eSport Management (5 op)
Toteutuksen tunnus: IB00CX94-3001
Toteutuksen perustiedot
Ilmoittautumisaika
01.09.2022 - 16.12.2022
Ajoitus
16.01.2023 - 16.02.2023
Laajuus
5 op
Yksikkö
SeAMK International Business
Toimipiste
SeAMK Seinäjoki, Frami
Opetuskielet
- Englanti
Tutkinto-ohjelma
- Bachelor of Business Administration, International Business
Opettaja
- Kimmo Kulmala
Opiskelijaryhmät
-
IB20Tradenomi (AMK), International Business
-
IBDDSIB:n saapuneet DD-opiskelijat
-
IB21Tradenomi (AMK), International Business
-
IGWIB23SGateway to International Business
Tavoitteet
Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.
Sisältö
- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management
Opetusmenetelmät
Contact learning, independent and group assignments, possible exam, practice work
Opiskelijan ajankäyttö ja kuormitus
150 hours
Arviointiasteikko
1-5
Arviointikriteerit, tyydyttävä (1)
The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.
Arviointikriteerit, hyvä (3)
The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.
Arviointikriteerit, kiitettävä (5)
The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.
Arviointimenetelmät ja arvioinnin perusteet
Active participation
Assignments
Course work
Arviointikriteerit, tyydyttävä (1-2)
The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.
Arviointikriteerit, hyvä (3-4)
The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.
Arviointikriteerit, kiitettävä (5)
The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.
Esitietovaatimukset
Sport Business and Law: 5 ECTS or equivalent