eSport Management ProjectLaajuus (6 op)
Tunnus: IB00CY74
Osaamistavoitteet
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Sisältö
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Esitietovaatimukset
First year studies
Arviointikriteerit, tyydyttävä (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Arviointikriteerit, hyvä (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Arviointikriteerit, kiitettävä (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Ilmoittautumisaika
17.04.2023 - 17.01.2024
Ajoitus
22.01.2024 - 05.05.2024
Laajuus
6 op
T&K-osuus
6 op
Yksikkö
SeAMK International Business
Toimipiste
SeAMK Seinäjoki, Frami
Opetuskielet
- Englanti
Paikat
10 - 30
Tutkinto-ohjelma
- Bachelor of Business Administration, International Business
Opettaja
- Kimmo Kulmala
Opiskelijaryhmät
-
IB21Tradenomi (AMK), International Business
-
IB22BTradenomi (AMK), International Business
-
IB22ATradenomi (AMK), International Business
Tavoitteet
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Sisältö
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Oppimateriaalit
Material given by lecturer
Opetusmenetelmät
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Opiskelijan ajankäyttö ja kuormitus
Practical work 168h
Arviointiasteikko
1-5
Arviointikriteerit, tyydyttävä (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Arviointikriteerit, hyvä (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Arviointikriteerit, kiitettävä (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Arviointimenetelmät ja arvioinnin perusteet
Project work
Arviointikriteerit, tyydyttävä (1-2)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Arviointikriteerit, hyvä (3-4)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Arviointikriteerit, kiitettävä (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Esitietovaatimukset
First year studies
Ilmoittautumisaika
01.09.2022 - 16.02.2023
Ajoitus
20.02.2023 - 19.05.2023
Laajuus
4 op
T&K-osuus
4 op
Yksikkö
SeAMK International Business
Toimipiste
SeAMK Seinäjoki, Frami
Opetuskielet
- Englanti
Paikat
10 - 25
Tutkinto-ohjelma
- Bachelor of Business Administration, International Business
Opettaja
- Kimmo Kulmala
Opiskelijaryhmät
-
IBDDSIB:n saapuneet DD-opiskelijat
-
IB21Tradenomi (AMK), International Business
Tavoitteet
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Sisältö
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Arviointiasteikko
1-5
Arviointikriteerit, tyydyttävä (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Arviointikriteerit, hyvä (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Arviointikriteerit, kiitettävä (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Esitietovaatimukset
First year studies
Ilmoittautumisaika
24.08.2021 - 12.11.2021
Ajoitus
27.01.2022 - 26.05.2022
Laajuus
2 - 6
Virtuaaliosuus (op)
5 op
Yksikkö
SeAMK International Business
Toimipiste
SeAMK Seinäjoki, Frami
Opetuskielet
- Englanti
Paikat
1 - 20
Tutkinto-ohjelma
- Bachelor of Business Administration, International Business
Opettaja
- Maja Krljic
- Kimmo Kulmala
Opiskelijaryhmät
-
IB20Tradenomi (AMK), International Business
-
IB19Tradenomi (AMK), International Business
-
IB21Tradenomi (AMK), International Business
-
IB18Tradenomi (AMK), International Business
-
VVOVVO-ryhmä Peppiä varten
Tavoitteet
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Sisältö
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Oppimateriaalit
Given by the lecturer and the case team
Opetusmenetelmät
Practical work with eSport team.
realization.localizedApproveRejectDescription
The successful completion of project with the instructions from the lecturer and the team managers
Arviointiasteikko
Hyväksytty/hylätty
Arviointikriteerit, tyydyttävä (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Arviointikriteerit, hyvä (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Arviointikriteerit, kiitettävä (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Arviointimenetelmät ja arvioinnin perusteet
The completion of project with the instructions from the lecturer and the team managers
Esitietovaatimukset
First year studies