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eSport Management ProjectLaajuus (6 op)

Tunnus: IB00CY74

Osaamistavoitteet

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.

Sisältö

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Esitietovaatimukset

First year studies

Arviointikriteerit, tyydyttävä (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Arviointikriteerit, hyvä (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Arviointikriteerit, kiitettävä (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Ilmoittautumisaika

17.04.2023 - 17.01.2024

Ajoitus

22.01.2024 - 05.05.2024

Laajuus

6 op

T&K-osuus

6 op

Yksikkö

SeAMK International Business

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet
  • Englanti
Paikat

10 - 30

Tutkinto-ohjelma
  • Bachelor of Business Administration, International Business
Opettaja
  • Kimmo Kulmala
Opiskelijaryhmät
  • IB21
    Tradenomi (AMK), International Business
  • IB22B
    Tradenomi (AMK), International Business
  • IB22A
    Tradenomi (AMK), International Business

Tavoitteet

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.

Sisältö

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Oppimateriaalit

Material given by lecturer

Opetusmenetelmät

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.

Opiskelijan ajankäyttö ja kuormitus

Practical work 168h

Arviointiasteikko

1-5

Arviointikriteerit, tyydyttävä (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Arviointikriteerit, hyvä (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Arviointikriteerit, kiitettävä (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Arviointimenetelmät ja arvioinnin perusteet

Project work

Arviointikriteerit, tyydyttävä (1-2)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Arviointikriteerit, hyvä (3-4)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Arviointikriteerit, kiitettävä (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Esitietovaatimukset

First year studies

Ilmoittautumisaika

01.09.2022 - 16.02.2023

Ajoitus

20.02.2023 - 19.05.2023

Laajuus

4 op

T&K-osuus

4 op

Yksikkö

SeAMK International Business

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet
  • Englanti
Paikat

10 - 25

Tutkinto-ohjelma
  • Bachelor of Business Administration, International Business
Opettaja
  • Kimmo Kulmala
Opiskelijaryhmät
  • IBDDS
    IB:n saapuneet DD-opiskelijat
  • IB21
    Tradenomi (AMK), International Business

Tavoitteet

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.

Sisältö

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Arviointiasteikko

1-5

Arviointikriteerit, tyydyttävä (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Arviointikriteerit, hyvä (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Arviointikriteerit, kiitettävä (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Esitietovaatimukset

First year studies

Ilmoittautumisaika

24.08.2021 - 12.11.2021

Ajoitus

27.01.2022 - 26.05.2022

Laajuus

2 - 6

Virtuaaliosuus (op)

5 op

Yksikkö

SeAMK International Business

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet
  • Englanti
Paikat

1 - 20

Tutkinto-ohjelma
  • Bachelor of Business Administration, International Business
Opettaja
  • Maja Krljic
  • Kimmo Kulmala
Opiskelijaryhmät
  • IB20
    Tradenomi (AMK), International Business
  • IB19
    Tradenomi (AMK), International Business
  • IB21
    Tradenomi (AMK), International Business
  • IB18
    Tradenomi (AMK), International Business
  • VVO
    VVO-ryhmä Peppiä varten

Tavoitteet

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.

Sisältö

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Oppimateriaalit

Given by the lecturer and the case team

Opetusmenetelmät

Practical work with eSport team.

realization.localizedApproveRejectDescription

The successful completion of project with the instructions from the lecturer and the team managers

Arviointiasteikko

Hyväksytty/hylätty

Arviointikriteerit, tyydyttävä (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Arviointikriteerit, hyvä (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Arviointikriteerit, kiitettävä (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Arviointimenetelmät ja arvioinnin perusteet

The completion of project with the instructions from the lecturer and the team managers

Esitietovaatimukset

First year studies