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eSport Management Project (6 cr)

Code: IB00DL01-3001

General information


Enrollment
11.11.2024 - 07.01.2025
Registration for the implementation has ended.
Timing
13.01.2025 - 25.05.2025
Implementation has ended.
Number of ECTS credits allocated
6 cr
Local portion
6 cr
Mode of delivery
Contact learning
Unit
SeAMK International Business
Campus
SeAMK Seinäjoki, Frami
Teaching languages
English
Seats
8 - 30
Degree programmes
Bachelor of Business Administration, International Business
Teachers
Kimmo Kulmala
Groups
IB23A
Bachelor of Business Administration, International Business
IB23B
Bachelor of Business Administration, International Business
Course
IB00DL01

Evaluation scale

Passed/failed

Objective

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work.

Content

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Materials

Practical work in projects material given by lecturer

Teaching methods

Practical work in projects

Employer connections

Possible co-operation with other organizations

Student workload

Amount of credits are based on the actual work

Assessment criteria, satisfactory (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Assessment criteria, good (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Assessment criteria, excellent (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Qualifications

First year studies

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