eSport Management Project (6 cr)
Code: IB00DL01-3001
General information
- Enrollment
- 11.11.2024 - 07.01.2025
- Registration for the implementation has ended.
- Timing
- 13.01.2025 - 25.05.2025
- Implementation has ended.
- Number of ECTS credits allocated
- 6 cr
- Local portion
- 6 cr
- Mode of delivery
- Contact learning
- Unit
- SeAMK International Business
- Campus
- SeAMK Seinäjoki, Frami
- Teaching languages
- English
- Seats
- 8 - 30
- Degree programmes
- Bachelor of Business Administration, International Business
- Teachers
- Kimmo Kulmala
- Groups
-
IB23ABachelor of Business Administration, International Business
-
IB23BBachelor of Business Administration, International Business
- Course
- IB00DL01
Evaluation scale
Passed/failed
Objective
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work.
Content
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Materials
Practical work in projects material given by lecturer
Teaching methods
Practical work in projects
Employer connections
Possible co-operation with other organizations
Student workload
Amount of credits are based on the actual work
Assessment criteria, satisfactory (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Assessment criteria, good (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Assessment criteria, excellent (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Qualifications
First year studies