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eSport Management Project (6 cr)

Code: IB00DL01-3001

General information


Enrollment

11.11.2024 - 07.01.2025

Timing

13.01.2025 - 25.05.2025

Credits

6 op

Teaching languages

  • English

Seats

8 - 30

Degree programmes

  • Bachelor of Business Administration, International Business

Teachers

  • Kimmo Kulmala

Student groups

  • IB23B
    Bachelor of Business Administration, International Business
  • IB23A
    Bachelor of Business Administration, International Business
  • IB22B
  • IB22A

Objective

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work.

Content

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Materials

Practical work in projects material given by lecturer

Teaching methods

Practical work in projects

Employer connections

Possible co-operation with other organizations

Student workload

Amount of credits are based on the actual work

Evaluation scale

Passed/failed

Assessment criteria, satisfactory (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Assessment criteria, good (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Assessment criteria, excellent (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Assessment methods and criteria

Involvement in projects

Qualifications

First year studies