eSport Management Project (4 op)
Toteutuksen tunnus: IB00CY74-3003
Toteutuksen perustiedot
Ilmoittautumisaika
01.09.2022 - 16.02.2023
Ajoitus
20.02.2023 - 19.05.2023
Laajuus
4 op
T&K-osuus
4 op
Yksikkö
SeAMK International Business
Toimipiste
SeAMK Seinäjoki, Frami
Opetuskielet
- Englanti
Paikat
10 - 25
Tutkinto-ohjelma
- Bachelor of Business Administration, International Business
Opettaja
- Kimmo Kulmala
Opiskelijaryhmät
-
IBDDSIB:n saapuneet DD-opiskelijat
-
IB21Tradenomi (AMK), International Business
Tavoitteet
Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.
Sisältö
- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project
Arviointiasteikko
1-5
Arviointikriteerit, tyydyttävä (1)
Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.
Arviointikriteerit, hyvä (3)
Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.
Arviointikriteerit, kiitettävä (5)
Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.
Esitietovaatimukset
First year studies