Siirry suoraan sisältöön

eSport Management Project (4 op)

Toteutuksen tunnus: IB00CY74-3003

Toteutuksen perustiedot


Ilmoittautumisaika

01.09.2022 - 16.02.2023

Ajoitus

20.02.2023 - 19.05.2023

Laajuus

4 op

T&K-osuus

4 op

Yksikkö

SeAMK International Business

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet

  • Englanti

Paikat

10 - 25

Tutkinto-ohjelma

  • Bachelor of Business Administration, International Business

Opettaja

  • Kimmo Kulmala

Opiskelijaryhmät

  • IBDDS
    IB:n saapuneet DD-opiskelijat
  • IB21
    Tradenomi (AMK), International Business

Tavoitteet

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.

Sisältö

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Arviointiasteikko

1-5

Arviointikriteerit, tyydyttävä (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Arviointikriteerit, hyvä (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Arviointikriteerit, kiitettävä (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Esitietovaatimukset

First year studies