Skip to main content

eSport Management Project (4 cr)

Code: IB00CY74-3003

General information


Enrollment

01.09.2022 - 16.02.2023

Timing

20.02.2023 - 19.05.2023

Credits

4 op

RD proportion (cr)

4 op

Teaching languages

  • English

Seats

10 - 25

Degree programmes

  • Bachelor of Business Administration, International Business

Teachers

  • Kimmo Kulmala

Student groups

  • IBDDS
  • IB21

Objective

Students work in small groups on practical eSport management tasks. The students are instructed in implementing the project and they complete the actual project work. At the end of the project the students present their results in front of a board of lecturers and students.

Content

- managing the eSport team
- marketing and Sales
- finances
- HR, Coaching services
- analysing the results of the project

Evaluation scale

1-5

Assessment criteria, satisfactory (1)

Students need a lot of help in planning and implementing the project. The project group has difficulties in final implementation and timing. The project is completed, and the presentation is accepted.

Assessment criteria, good (3)

Planning and implementation are conducted exactly and on time. Students need some help in final implementation. The results are useful for the project commissioner. The presentation includes all central issues regarding the project.

Assessment criteria, excellent (5)

Planning and implementation will be conducted exactly. The results are very useful for the project commissioner. The presentation is clear and exhaustive.

Qualifications

First year studies