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eSport ManagementLaajuus (5 op)

Opintojakson tunnus: IB00CX94

Opintojakson perustiedot


Laajuus
5 op
Opetuskieli
englanti
Vastuuhenkilö
Kimmo Kulmala

Osaamistavoitteet

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Sisältö

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Esitietovaatimukset

Sport Business and Law: 5 ECTS or equivalent

Arviointikriteerit, tyydyttävä (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Arviointikriteerit, hyvä (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Arviointikriteerit, kiitettävä (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

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