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Game Programming (3cr)

Code: KL00CR20-3004

General information


Enrollment
10.11.2025 - 14.01.2026
Registration for introductions has not started yet.
Timing
07.01.2026 - 22.02.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Unit
SeAMK Automation Engineering and Information Technology
Campus
SeAMK Seinäjoki, Frami
Teaching languages
Finnish
Degree programmes
Bachelor of Engineering, Information Technology
Teachers
Marko Hietamäki
Groups
TITE24
Bachelor of Engineering, Information Technology
Course
KL00CR20

Evaluation scale

1-5

Objective

Student can develop 2D and 3D games and knows the principles of computer graphics.

Content

Basics of game programming
Game engines
Basics of computer graphics

Materials

Lecture materials

Teaching methods

Luennot ja harjoitukset

Assessment criteria, satisfactory (1)

Student can develop simple 2D and 3D games.

Assessment criteria, good (3)

Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.

Assessment criteria, excellent (5)

Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.

Qualifications

Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming

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