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BIP Winter Dukenet Marketing Game Markstrat (3cr)

Code: XX00DX63-3001

General information


Timing
01.01.2025 - 29.05.2025
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
2 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Campus
SeAMK Seinäjoki, Frami
Teaching languages
English
Degree programmes
Bachelor of Business Administration, Business Management
Teachers
Kimmo Kulmala
Course
XX00DX63

Evaluation scale

1-5

Objective

Students are able to apply marketing management tools in an international team of students to an enterprise in a multicultural environment via simulation. Students analyse the market, choose target groups and plan how to position their products. Students are able to use market research in decision making to plan an effective marketing mix. They can also draw up a marketing budget and analyse the results of their company compared to their competitors.

Content

- market analysis
- the choice of target groups
- positioning
- utilisation of market research in decision making
- planning the marketing mix
- budgeting

Teaching methods

Virtual pre-lectures 20-23.1.2025: Working in multicultural teams, how to manage a team and introduction to simulation game. Individually studying the manual of the game.

Intensive week 27-31.1.2025 in Seinäjoki.

Assessment criteria, approved/failed

The student has carried out work and participated as instructed. Students are able to apply marketing management tools in an international team of students to an enterprise in a multicultural environment via simulation. Students are able to use market research in decision-making to plan a marketing mix.

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