Siirry suoraan sisältöön

Object-oriented Programming (4 op)

Toteutuksen tunnus: AE00CM79-3001

Toteutuksen perustiedot


Ilmoittautumisaika

13.11.2023 - 21.02.2024

Ajoitus

04.03.2024 - 28.04.2024

Laajuus

4 op

Yksikkö

SeAMK Automaatio- ja tietotekniikka

Toimipiste

SeAMK Seinäjoki, Frami

Opetuskielet

  • Englanti

Tutkinto-ohjelma

  • Bachelor of Engineering, Automation Engineering
  • Insinööri (AMK), Automaatiotekniikka

Opettaja

  • Raine Kauppinen

Opiskelijaryhmät

  • AUTE22SA
    Insinööri (AMK), Automaatiotekniikka, Päivätoteutus
  • IEPIP23
    International Professional Studies

Tavoitteet

Students will learn how to apply object-oriented paradigms and how to develop object-oriented PLC and PC software

Sisältö

Class, object, encapsulation, inheritance, polymorphism, programming language syntax and object-oriented programming in automation applications

Oppimateriaalit

Lecture material, lecture demonstrations

Arviointiasteikko

1-5

Arviointikriteerit, tyydyttävä (1)

Satisfactory (1-2): The student knows basics
The student recognizes the concepts and theory of object-oriented programming. The student is able to design, document and implement simple object-oriented structures.

Arviointikriteerit, hyvä (3)

Good (3-4): The student masters well principles of object oriented paradigms in PLC and PC programming.
The student masters the concepts and theory of object-oriented programming. The student is able to design, document and implement demanding classroom structures. The student knows the object-oriented programming language and is able to use it to implement programs that implement practical needs.

Arviointikriteerit, kiitettävä (5)

Excellent (5): The student can utilize learned skills in demanding projects,
The student knows the concepts and theory of object-oriented programming. The student is able to design, document and implement demanding classroom structures. The student has a comprehensive knowledge of object-oriented programming language and is able to implement programs that implement practical needs in a versatile way with the help of object-oriented programming.

Esitietovaatimukset

Basics of Programming 1