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Electronic sports project (6cr)

Course unit code: LT00DM46

General information


Credits
6 cr
Teaching language
Finnish

Objective

Students work in small groups in practical electronic sports management tasks. The student is instructed to implement the project and she/he completes the actual project work. The goal is to gain experience in business development and practical implementation of electronic sports through project work.

Content

- electronic sports management
- marketing, sales, and sponsorship of electronic sports
- electronic sports event production
- analysis of project results

Qualifications

- no requirements
- eSport as a recommendation - Basics of electronic sports business: 5 credits, 1st-year studies in business administration or hobby of electronic sports

Assessment criteria, satisfactory (1)

Students need a lot of help in planning and implementing the project. The project team has difficulties with the final implementation and timing. The project is finished and the presentation is accepted.

Assessment criteria, good (3)

Planning and implementation are carried out accurately and on time. Students need help with the final implementation. The results are useful for the project. The presentation contains all the key questions related to the project.

Assessment criteria, excellent (5)

Planning and implementation are carried out precisely. The results are very useful for the project. The presentation is clear and comprehensive.

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