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Game programming (3cr)

Code: KL04BTOHTE5-1

General information


Enrollment
01.12.2015 - 19.03.2016
Registration for the implementation has ended.
Timing
11.01.2016 - 20.03.2016
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Degree programmes
Bachelor of Engineering, Information Technology
Teachers
Petteri Mäkelä
Course
KL04BTOHTE5

Evaluation scale

1-5

Objective

Student can implement 2D and 3D games and knows the principles of computer graphics.

Content

Basics of game programming
Game engines
Basics of computer graphics

Materials

Lecture materials

Teaching methods

Lectures and assignment

Student workload

Lectures and exercises 40 h, self-study 40 h

Assessment criteria, satisfactory (1)

- excellent (5) The student can develop challenging games
- good (3-4) The student masters well the principles game programming
- satisfactory (1-2) The student knows the basics

Qualifications

Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming

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