Game programming (3cr)
Code: KL04BTOHTE5-1
General information
- Enrollment
- 01.12.2015 - 19.03.2016
- Registration for the implementation has ended.
- Timing
- 11.01.2016 - 20.03.2016
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Degree programmes
- Bachelor of Engineering, Information Technology
- Teachers
- Petteri Mäkelä
- Course
- KL04BTOHTE5
Evaluation scale
1-5
Objective
Student can implement 2D and 3D games and knows the principles of computer graphics.
Content
Basics of game programming
Game engines
Basics of computer graphics
Materials
Lecture materials
Teaching methods
Lectures and assignment
Student workload
Lectures and exercises 40 h, self-study 40 h
Assessment criteria, satisfactory (1)
- excellent (5) The student can develop challenging games
- good (3-4) The student masters well the principles game programming
- satisfactory (1-2) The student knows the basics
Qualifications
Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming