Game programming (3 cr)
Code: KL00CR20-3003
General information
- Enrollment
- 11.11.2024 - 15.01.2025
- Registration for the implementation has ended.
- Timing
- 07.01.2025 - 23.02.2025
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- SeAMK Automation Engineering and Information Technology
- Campus
- SeAMK Seinäjoki, Frami
- Teaching languages
- Finnish
- Seats
- 0 - 35
- Degree programmes
- Bachelor of Engineering, Information Technology
- Teachers
- Marko Hietamäki
- Groups
-
TITE23Bachelor of Engineering, Information Technology
- Course
- KL00CR20
Evaluation scale
1-5
Objective
Student can develop 2D and 3D games and knows the principles of computer graphics.
Content
Basics of game programming
Game engines
Basics of computer graphics
Materials
Lecture materials
Teaching methods
Luennot ja harjoitukset
Assessment criteria, satisfactory (1)
Student can develop simple 2D and 3D games.
Assessment criteria, good (3)
Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.
Assessment criteria, excellent (5)
Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.
Qualifications
Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming