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Game programming (3 cr)

Code: KL00CR20-3003

General information


Enrollment

11.11.2024 - 15.01.2025

Timing

07.01.2025 - 23.02.2025

Credits

3 op

Teaching languages

  • Finnish

Degree programmes

  • Bachelor of Engineering, Information Technology

Teachers

  • Marko Hietamäki

Student groups

  • TITE23
    Bachelor of Engineering, Information Technology

Objective

Student can develop 2D and 3D games and knows the principles of computer graphics.

Content

Basics of game programming
Game engines
Basics of computer graphics

Materials

Lecture materials

Evaluation scale

1-5

Assessment criteria, satisfactory (1)

Student can develop simple 2D and 3D games.

Assessment criteria, good (3)

Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.

Assessment criteria, excellent (5)

Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.

Qualifications

Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming