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Sports technology and digitization (5cr)

Code: LT00DK33-3001

General information


Enrollment
17.04.2023 - 21.02.2024
Registration for the implementation has ended.
Timing
04.03.2024 - 26.05.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
0 cr
Virtual portion
5 cr
RDI portion
3 cr
Mode of delivery
Distance learning
Unit
SeAMK Business Management and SME Business Management
Campus
SeAMK Seinäjoki, Frami
Teaching languages
Finnish
Seats
10 - 40
Degree programmes
Bachelor of Business Administration, Business Management
Teachers
Merja Hoffrén-Mikkola
Kimmo Kulmala
Groups
MLITA23
Bachelor of Business Administration, Business Management, Multimodal implementation
Course
LT00DK33

Evaluation scale

1-5

Objective

The student can describe the effects of digitization on exercise and sports. The student recognizes the different areas of digitization and understands their importance in relation to sports. The student understands the importance of technology as part of sports. The student knows the aspects of sports technology and their utilization from the perspective of sports, health, and business.

Content

- Sports technology
- Digitization of sports

Materials

Digital material given by the lecturers

Teaching methods

Lessons, assignments, final report

Student workload

Lessons and seminar 24h
Independent work 111h

Assessment criteria, satisfactory (1)

The student has successfully completed the assignments/sections and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.

Assessment criteria, good (3)

The student has completed the assigned tasks/sections well and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.

Assessment criteria, excellent (5)

The student has completed the assigned tasks/sections excellently and has participated in the course. The student can describe the importance of digitization in exercise and sports. The student can define the most important current equipment and methods in exercise technology. The student knows how to use digitization in the sports field.

Qualifications

Sports business, 5 cr or similar competence.

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