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Game programming (3 cr)

Code: KL00CR20-3001

General information


Enrollment

14.11.2022 - 22.02.2023

Timing

06.03.2023 - 30.04.2023

Credits

3 op

Teaching languages

  • Finnish

Degree programmes

  • Bachelor of Engineering, Information Technology

Teachers

  • Marko Hietamäki

Student groups

  • TITE21

Objective

Student can develop 2D and 3D games and knows the principles of computer graphics.

Content

Basics of game programming
Game engines
Basics of computer graphics

Materials

- Lecture material
- Lecture demonstrations

Teaching methods

Lectures, demonstrations, assignments, group work

Evaluation scale

1-5

Assessment criteria, satisfactory (1)

Student can develop simple 2D and 3D games.

Assessment criteria, good (3)

Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.

Assessment criteria, excellent (5)

Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.

Assessment methods and criteria

Exercises and an examination (100%)

Qualifications

Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming