Game programming (3 cr)
Code: KL00CR20-3001
General information
Enrollment
14.11.2022 - 22.02.2023
Timing
06.03.2023 - 30.04.2023
Credits
3 op
Teaching languages
- Finnish
Degree programmes
- Bachelor of Engineering, Information Technology
Teachers
- Marko Hietamäki
Student groups
-
TITE21
Objective
Student can develop 2D and 3D games and knows the principles of computer graphics.
Content
Basics of game programming
Game engines
Basics of computer graphics
Materials
- Lecture material
- Lecture demonstrations
Teaching methods
Lectures, demonstrations, assignments, group work
Evaluation scale
1-5
Assessment criteria, satisfactory (1)
Student can develop simple 2D and 3D games.
Assessment criteria, good (3)
Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.
Assessment criteria, excellent (5)
Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.
Assessment methods and criteria
Exercises and an examination (100%)
Qualifications
Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming