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Game programming (3 cr)

Code: KL00CR20-3001

General information


Enrollment
14.11.2022 - 22.02.2023
Registration for the implementation has ended.
Timing
06.03.2023 - 30.04.2023
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
SeAMK Automation Engineering and Information Technology
Campus
SeAMK Seinäjoki, Frami
Teaching languages
Finnish
Degree programmes
Bachelor of Engineering, Information Technology
Teachers
Marko Hietamäki
Course
KL00CR20

Evaluation scale

1-5

Objective

Student can develop 2D and 3D games and knows the principles of computer graphics.

Content

Basics of game programming
Game engines
Basics of computer graphics

Materials

- Lecture material
- Lecture demonstrations

Teaching methods

Lectures, demonstrations, assignments, group work

Student workload

Lähiopetus 50%
Itsenäinen opiskelu 50%

Assessment criteria, satisfactory (1)

Student can develop simple 2D and 3D games.

Assessment criteria, good (3)

Student can develop 2D and 3D games and knows the principles of computer graphics. Student knows the principles of game programming.

Assessment criteria, excellent (5)

Student can develop 2D and 3D games and masters the principles of computer graphics well. Student masters the principles of game programming and can develop challenging games.

Qualifications

Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming

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