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eSport ManagementLaajuus (5 cr)

Code: IB00CX94

Objective

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Content

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Qualifications

Sport Business and Law: 5 ECTS or equivalent

Assessment criteria, satisfactory (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Assessment criteria, good (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Assessment criteria, excellent (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Enrollment

22.04.2024 - 08.09.2024

Timing

02.09.2024 - 05.12.2024

Credits

5 op

Virtual proportion (cr)

5 op

Teaching languages
  • English
Degree programmes
  • Bachelor of Business Administration, International Business
Teachers
  • Kimmo Kulmala
Scheduling groups
  • Avoin AMK (Ei koske tutkinto-opiskelijaa (Size: 50. Open UAS: 50.)
Student groups
  • IB23B
    Bachelor of Business Administration, International Business
  • IB22B
  • IB23A
    Bachelor of Business Administration, International Business
  • IGWIB24F
    Gateway to International Business
  • IB22A
Education groups
  • Open UAS (Doesn't apply to degree student)

Objective

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Content

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Materials

Scholz, Tobias M. (2019): eSports is Business -Management in the World of Competitive Gaming

Articles and other material given by the lecturer.

Teaching methods

Independent online learning

Student workload

Self-study 135h

Evaluation scale

1-5

Assessment criteria, satisfactory (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Assessment criteria, good (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Assessment criteria, excellent (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Assessment methods and criteria

Exams

Assessment criteria, good (3)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Assessment criteria, excellent (5)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Assessment criteria, approved/failed

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Qualifications

Sport Business and Law: 5 ECTS or equivalent

Enrollment

17.04.2023 - 11.01.2024

Timing

22.01.2024 - 17.04.2024

Credits

5 op

Teaching languages
  • English
Seats

10 - 50

Degree programmes
  • Bachelor of Business Administration, International Business
Teachers
  • Kimmo Kulmala
Student groups
  • IGWIB24S
    Gateway to International Business
  • IB21
  • IB22B
  • IB22A

Objective

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Content

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Materials

Scholz, Tobias M. (2019): eSports is Business -Management in the World of Competitive Gaming

Articles and other material given by the lecturer.

Teaching methods

Contact learning, independent and group assignments, exam, practice work

Student workload

Lectures 30h
Assignments and self-study 105h

Evaluation scale

1-5

Assessment criteria, satisfactory (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Assessment criteria, good (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Assessment criteria, excellent (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Assessment methods and criteria

Active participation
Assignments
Course work
Exam

Assessment criteria, good (3)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Assessment criteria, excellent (5)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Assessment criteria, approved/failed

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Qualifications

Sport Business and Law: 5 ECTS or equivalent

Enrollment

01.09.2022 - 16.12.2022

Timing

16.01.2023 - 16.02.2023

Credits

5 op

Teaching languages
  • English
Degree programmes
  • Bachelor of Business Administration, International Business
Teachers
  • Kimmo Kulmala
Student groups
  • IB20
  • IBDDS
  • IB21
  • IGWIB23S
    Gateway to International Business

Objective

Students understand the eSport business models and know how to manage eSport teams. The students learn to apply strategic management tools to eSport environment.

Content

- History of eSport
- Current eSport Markets in the world and in Finland
- Major games and teams
- The differences and similarities between business, sport and eSport management

Teaching methods

Contact learning, independent and group assignments, possible exam, practice work

Student workload

150 hours

Evaluation scale

1-5

Assessment criteria, satisfactory (1)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Assessment criteria, good (3)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Assessment criteria, excellent (5)

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Assessment methods and criteria

Active participation
Assignments
Course work

Assessment criteria, good (3)

The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.

Assessment criteria, excellent (5)

The student has carried out work very well and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop solutions in the assignments of the course.

Assessment criteria, approved/failed

The student has carried out work to an excellent standard and participated actively and constructively. Student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: Student has been able to develop creative solutions in the assignment of the course.

Qualifications

Sport Business and Law: 5 ECTS or equivalent