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Creativity and Innovation Management (2cr)

Code: LTVALK203-3014

General information


Enrollment
11.11.2024 - 15.01.2025
Registration for the implementation has ended.
Timing
07.01.2025 - 25.05.2025
Implementation has ended.
Number of ECTS credits allocated
2 cr
Local portion
0 cr
Virtual portion
2 cr
Mode of delivery
Distance learning
Unit
SeAMK Business Management and SME Business Management
Campus
SeAMK Seinäjoki, Frami
Teaching languages
Finnish
Degree programmes
Bachelor of Business Administration, Business Management
Teachers
Elina Ojala
Scheduling groups
Avoin AMK (Ei koske tutkinto-opiskelijaa) (Size: 5 . Open UAS : 5.)
Groups
MLITA23
Bachelor of Business Administration, Business Management, Multimodal implementation
Small groups
Open UAS (Doesn't apply to degree student)
Course
LTVALK203

Evaluation scale

1-5

Objective

The course deals with creativity, leadership and explores a variety of brainstorming and solution methods. After completing the course the student understands what are creativity and its sub-regions in innovation. They recognize a variety of human creativity areas. He/she is able to apply a variety of innovative methods. He/she understands the principles of multi-professional teams work.

Content

- what is creativity?
- different types of talent
- creative thinking tools
- brainstorming process
- promotion of innovation
- benefits and challenges of multi-professional teams

Materials

indicated by the lecturer

Teaching methods

Active, interactive Teams learning 2-3 times 2h/session in total 6h and independent studying 48h

Student workload

Remote Teams learning 6h, independent study 48h

Assessment criteria, satisfactory (1)

The student is aware of the creativity and innovation management.

Assessment criteria, good (3)

The student knows and is able to take advantage of creativity and innovation management.

Assessment criteria, excellent (5)

The student is able to analyze and develop creativity and innovation management.

Qualifications

None

Further information

Teams lessons are very interactive, the activity affects the assessment, so participation is highly desirable.

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