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Extended Reality (4cr)

Code: KL00CT74-3001

General information


Enrollment
11.11.2024 - 15.01.2025
Registration for the implementation has ended.
Timing
07.01.2025 - 23.02.2025
Implementation has ended.
Number of ECTS credits allocated
4 cr
Local portion
4 cr
Mode of delivery
Contact learning
Unit
SeAMK Automation Engineering and Information Technology
Campus
SeAMK Seinäjoki, Frami
Teaching languages
Finnish
Degree programmes
Bachelor of Engineering, Information Technology
Teachers
Aleksi Frimodig
Tapio Hellman
Sakari Pollari
Course
KL00CT74

Evaluation scale

1-5

Objective

The student understands what the concepts of extended reality mean, what are the technologies, hardware and software used in its sub-concepts. The student can use the software and devices needed to implement XR applications. Student can develop a XR application.

Content

The aim of the course is to give an overview of augmented reality (XR), its concepts, history, present, future, technologies, hardware, software and problems.

In the project part of the course, each student implements one of the following:

1) Application
2) Modeling
3) Research
4) Presentation

The main themes of the course are:

Virtual Reality
Augmented Reality
Mixed Reality
Hardware and Software
3D modeling
Programming

Assessment criteria, satisfactory (1)

The student understands what the concepts of extended reality mean, what are the technologies, hardware and software used in its sub-concepts. The student can use the software and devices needed to implement XR applications.

Assessment criteria, good (3)

The student understands what the concepts of extended reality mean, what are the technologies, hardware and software used in its sub-concepts. The student can use the software and devices needed to implement XR applications. Student can develop an XR application.

Assessment criteria, excellent (5)

The student understands what the concepts of extended reality mean, what are the technologies, hardware and software used in its sub-concepts. The student can use the software and devices needed to implement XR applications excellently. Student can develop a complex XR application.

Qualifications

C # or C ++ programming skills
Game programming skills
3D modeling skills

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