Extended Reality (4cr)
Code: KL00CT74-3001
General information
- Enrollment
- 11.11.2024 - 15.01.2025
- Registration for the implementation has ended.
- Timing
- 07.01.2025 - 23.02.2025
- Implementation has ended.
- Number of ECTS credits allocated
- 4 cr
- Local portion
- 4 cr
- Mode of delivery
- Contact learning
- Unit
- SeAMK Automation Engineering and Information Technology
- Campus
- SeAMK Seinäjoki, Frami
- Teaching languages
- Finnish
- Degree programmes
- Bachelor of Engineering, Information Technology
- Teachers
- Aleksi Frimodig
- Tapio Hellman
- Sakari Pollari
- Course
- KL00CT74
Evaluation scale
1-5
Objective
The student understands what the concepts of extended reality mean, what are the technologies, hardware and software used in its sub-concepts. The student can use the software and devices needed to implement XR applications. Student can develop a XR application.
Content
The aim of the course is to give an overview of augmented reality (XR), its concepts, history, present, future, technologies, hardware, software and problems.
In the project part of the course, each student implements one of the following:
1) Application
2) Modeling
3) Research
4) Presentation
The main themes of the course are:
Virtual Reality
Augmented Reality
Mixed Reality
Hardware and Software
3D modeling
Programming
Assessment criteria, satisfactory (1)
The student understands what the concepts of extended reality mean, what are the technologies, hardware and software used in its sub-concepts. The student can use the software and devices needed to implement XR applications.
Assessment criteria, good (3)
The student understands what the concepts of extended reality mean, what are the technologies, hardware and software used in its sub-concepts. The student can use the software and devices needed to implement XR applications. Student can develop an XR application.
Assessment criteria, excellent (5)
The student understands what the concepts of extended reality mean, what are the technologies, hardware and software used in its sub-concepts. The student can use the software and devices needed to implement XR applications excellently. Student can develop a complex XR application.
Qualifications
C # or C ++ programming skills
Game programming skills
3D modeling skills