Basics of Programming 2 (4cr)
Code: KL00CX06-3006
General information
- Enrollment
- 16.04.2022 - 07.09.2022
- Registration for the implementation has ended.
- Timing
- 15.08.2022 - 13.11.2022
- Implementation has ended.
- Number of ECTS credits allocated
- 4 cr
- Local portion
- 4 cr
- Mode of delivery
- Contact learning
- Unit
- SeAMK Automation Engineering and Information Technology
- Campus
- SeAMK Seinäjoki, Frami
- Teaching languages
- Finnish
- Degree programmes
- Bachelor of Engineering, Automation Engineering
- Teachers
- Juha Yli-Hemminki
- Course
- KL00CX06
Evaluation scale
1-5
Objective
Student knows the basic concept of the object-oriented programming. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a small program having a graphical user interface.
Content
- List and dictionary
- Class definition
- Creating an object and using it
- Files
- Graphical user interface. GUI design and event handling
- Basics of version control
Materials
Lecture material and examples
Teaching methods
Lectures and assignments
Student workload
80h
Assessment criteria, satisfactory (1)
Student knows the basic concept of the object-oriented programming. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.
Assessment criteria, good (3)
Student knows the basic concept of the object-oriented programming well. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.
Assessment criteria, excellent (5)
Student knows the basic concept of the object-oriented programming excellently. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a program having a graphical user interface.
Qualifications
Basics of Programming 1