Skip to main content

Basics of Programming 2 (4cr)

Code: KL00CX06-3006

General information


Enrollment
16.04.2022 - 07.09.2022
Registration for the implementation has ended.
Timing
15.08.2022 - 13.11.2022
Implementation has ended.
Number of ECTS credits allocated
4 cr
Local portion
4 cr
Mode of delivery
Contact learning
Unit
SeAMK Automation Engineering and Information Technology
Campus
SeAMK Seinäjoki, Frami
Teaching languages
Finnish
Degree programmes
Bachelor of Engineering, Automation Engineering
Teachers
Juha Yli-Hemminki
Course
KL00CX06

Evaluation scale

1-5

Objective

Student knows the basic concept of the object-oriented programming. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a small program having a graphical user interface.

Content

- List and dictionary
- Class definition
- Creating an object and using it
- Files
- Graphical user interface. GUI design and event handling
- Basics of version control

Materials

Lecture material and examples

Teaching methods

Lectures and assignments

Student workload

80h

Assessment criteria, satisfactory (1)

Student knows the basic concept of the object-oriented programming. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.

Assessment criteria, good (3)

Student knows the basic concept of the object-oriented programming well. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list data structure and files in his program. Student can write a small program having a graphical user interface.

Assessment criteria, excellent (5)

Student knows the basic concept of the object-oriented programming excellently. Student can design modular programs using subprograms and classes. Student can define a class and use objects of a class. Student can utilize list and dictionary data structures and files in his program. Student can write a program having a graphical user interface.

Qualifications

Basics of Programming 1

Go back to top of page