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User InterfacesLaajuus (3 cr)

Code: KL00CQ14

Objective

Student knows how to design graphical user interfaces and how to analyze the usability of them. Student can utilize the style guides and general design patterns in user interface design.

Content

- usability
- user interface standards, design patterns and style guides
- visual design princliples
- tools for UI development
- UI design in web and mobile applications

Assessment criteria, satisfactory (1)

The student knows and understands basic concepts and methods of topics, and is able to apply them to usual problems.

Assessment criteria, good (3)

The student is familiar with the concepts and methods of topics, and is able to apply them to different types of problems. The student is able to combine the accumulated knowledge and skills with previous experiences in the subject.

Assessment criteria, excellent (5)

The student is familiar with the concepts and methods of topics, and is able to apply them to a variety of different problems. The student has demonstrated creativity and innovation, and is able to find new meanings when applying what they have learned.

Enrollment

22.04.2024 - 04.09.2024

Timing

26.08.2024 - 13.10.2024

Credits

3 op

Teaching languages
  • Finnish
Degree programmes
  • Bachelor of Engineering, Information Technology
Teachers
  • Juha Yli-Hemminki
Student groups
  • TITE22

Objective

Student knows how to design graphical user interfaces and how to analyze the usability of them. Student can utilize the style guides and general design patterns in user interface design.

Content

- usability
- user interface standards, design patterns and style guides
- visual design princliples
- tools for UI development
- UI design in web and mobile applications

Materials

Lecture material

Teaching methods

Lectures and exercises

Student workload

Lectures 28h, exercises and assignments 53h, total 81h

Evaluation scale

1-5

Assessment criteria, satisfactory (1)

The student knows and understands basic concepts and methods of topics, and is able to apply them to usual problems.

Assessment criteria, good (3)

The student is familiar with the concepts and methods of topics, and is able to apply them to different types of problems. The student is able to combine the accumulated knowledge and skills with previous experiences in the subject.

Assessment criteria, excellent (5)

The student is familiar with the concepts and methods of topics, and is able to apply them to a variety of different problems. The student has demonstrated creativity and innovation, and is able to find new meanings when applying what they have learned.

Assessment methods and criteria

Exam and/or practical work

Enrollment

17.04.2023 - 06.09.2023

Timing

28.08.2023 - 15.10.2023

Credits

3 op

Teaching languages
  • Finnish
Degree programmes
  • Bachelor of Engineering, Information Technology
Teachers
  • Juha Yli-Hemminki
Student groups
  • TITE21

Objective

Student knows how to design graphical user interfaces and how to analyze the usability of them. Student can utilize the style guides and general design patterns in user interface design.

Content

- usability
- user interface standards, design patterns and style guides
- visual design princliples
- tools for UI development
- UI design in web and mobile applications

Materials

Lecture material

Teaching methods

Lectures and exercises

Student workload

Lectures 28h, exercises and assignments 53h, total 81h

Evaluation scale

1-5

Assessment criteria, satisfactory (1)

The student knows and understands basic concepts and methods of topics, and is able to apply them to usual problems.

Assessment criteria, good (3)

The student is familiar with the concepts and methods of topics, and is able to apply them to different types of problems. The student is able to combine the accumulated knowledge and skills with previous experiences in the subject.

Assessment criteria, excellent (5)

The student is familiar with the concepts and methods of topics, and is able to apply them to a variety of different problems. The student has demonstrated creativity and innovation, and is able to find new meanings when applying what they have learned.

Assessment methods and criteria

Exam and/or practical work