Esports ManagementLaajuus (5 cr)
Code: IB00DS76
Objective
Students understand the esports business models and know how to manage eSport teams. The students learn to apply strategic management tools to the esports environment.
Content
- History of eSport
- Current eSport Markets in the world and Finland
- Major games and teams
- The differences and similarities between sports business and esports business
Qualifications
Sport and Volunteer Management: 5 ECTS or equivalent
Assessment criteria, satisfactory (1)
The student has participated actively in the course. Student has shown in the course ability to comprehend the basic concepts of the course: Student has been able to use the basic concepts of the course in the assignments.
Assessment criteria, good (3)
The student has carried out work and participated actively and constructively. The student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: The student has been able to develop solutions in the assignments of the course.
Assessment criteria, excellent (5)
The student has carried out work thoroughly and participated actively and constructively. The student has shown in the course ability to comprehend the concepts of the course and apply the concepts in practical business cases: The student has been able to develop creative solutions in the assignment of the course.